Testing command-line applications

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Ian Fisher ― July 24, 2020

I write a lot of command-line programs to make my life easier. Many of these are tiny scripts that I don't even bother tracking with git, but some, like oeuvre and drill, have grown into full-blown applications of thousands of lines of code with substantial test suites. Through trial and error, I've worked out a nice way of structuring my code so that end-to-end tests are easy to write even for highly interactive command-line programs.

To demonstrate the technique, let's consider a minimal example of an interactive program. Our example program simply meets and greets its users:

$ python3 meetgreet.py greet
Hello!

$ python3 meetgreet.py meet
Hello, what's your name? Ian
Nice to meet you, Ian!

Without thinking about testing, I'd write the program like this:1

import sys

def main(args):
    if not len(args) == 1:
        print("error: expected exactly one command-line argument", file=sys.stderr)
        sys.exit(1)

    if args[0] == "meet":
        main_meet(args)
    elif args[0] == "greet":
        main_greet(args)
    else:
        print(f"error: unknown subcommand: {args[0]}", file=sys.stderr)
        sys.exit(1)

def main_meet(args):
    name = input("Hello, what's your name? ")
    name = name.strip()
    print(f"Nice to meet you, {name}!")

def main_greet(args):
    print("Hello!")

if __name__ == "__main__":
    main(sys.argv[1:])

The code is straightforward, but it's not very easy to test end-to-end, because it has hard-coded implicit dependencies on standard input and output by virtue of using the print and input standard library functions. To test the applicaton, you would have to use the patch function from unittest.mock to patch the standard I/O streams (e.g., using io.StringIO buffers), but this has a couple of downsides. Since patching replaces the I/O streams globally for the code under test, you can no longer use print statements to troubleshoot your tests,2 and you can't use pdb for debugging tests because its interactive shell uses standard input.

To make the code more testable, let's put all of our UI logic into an Application class which takes explicit parameters for output, error and input streams. In our if __name__ == "__main__" block, we'll instantiate an Application object with the normal I/O streams, but in our tests, we'll pass fake streams instead. We'll also define three convenience methods on the Application class: print, error and input.

import sys

class Application:
    def __init__(self, *, stdout, stderr, stdin):
        self.stdout = stdout
        self.stderr = stderr
        self.stdin = stdin

    def main(self, args):
        if not len(args) == 1:
            self.error("error: expected exactly one command-line argument")

        if args[0] == "meet":
            self.main_meet(args)
        elif args[0] == "greet":
            self.main_greet(args)
        else:
            self.error(f"error: unknown subcommand: {args[0]}")

    def main_meet(self, args):
        name = self.input("Hello, what's your name? ")
        name = name.strip()
        self.print(f"Nice to meet you, {name}!")

    def main_greet(self, args):
        self.print("Hello!")

    def print(self, *args, **kwargs):
        print(*args, **kwargs, file=self.stdout)

    def error(self, *args, **kwargs):
        print(*args, **kwargs, file=self.stderr)
        sys.exit(1)

    def input(self, prompt):
        print(prompt, end="", flush=True, file=self.stdout)
        return self.stdin.readline()

if __name__ == "__main__":
    app = Application(stdout=sys.stdout, stderr=sys.stderr, stdin=sys.stdin)
    app.main(sys.argv[1:])

Now that we've restructured our application code, writing end-to-end tests is a breeze:

import unittest
from io import StringIO

from meetgreet_final import Application

class MeetGreetTests(unittest.TestCase):
    def test_meet(self):
        stdout = StringIO()
        # Simulate entering 'Ian' at the prompt.
        stdin = StringIO("Ian\n")
        app = Application(stdout=stdout, stderr=None, stdin=stdin)

        app.main(["meet"])

        self.assertEqual(
            stdout.getvalue(), "Hello, what's your name? " + "Nice to meet you, Ian!\n"
        )

    def test_greet(self):
        stdout = StringIO()
        app = Application(stdout=stdout, stderr=None, stdin=None)

        app.main(["greet"])

        self.assertEqual(stdout.getvalue(), "Hello!\n")

if __name__ == "__main__":
    unittest.main()

Since we're not patching anything, we're free to use print statements in our code or pdb for debugging.

In summary, to write easily testable command-line applications, you should:

According to the conventional wisdom, most tests should be unit tests and only a few tests should be full end-to-end tests. Personally, for small command-line applications I find that end-to-end tests bring more value without much extra cost (oeuvre's suite of 16 end-to-end tests runs in under a tenth of a second), but regardless, for the end-to-end tests that you do have, a simple logical structure for your application makes writing them much easier.


  1. The example is in Python, but the principles are language-independent.

  2. You technically still can, but it's harder because your debugging output is captured in the string buffer with everything else.